In the days of the vinyl record,
the mastering facility was a different animal than it is today. Typically
back then, we sent our master analog tapes to a disc cutting mastering
studio and hoped for the best when we received back our "reference
lacquer" or our "test pressings". Many of the albums
I worked on in the 70's and 80's were done in this manner, where producer
and artist were not in attendance at the mastering session. Today, it
is unheard of for a producer or artist not to be at the mastering session.
At all levels, we have gained the creative control we always should
have had. This is due in part, to the way mastering is currently done
and the number of mastering facilities that are now available. These
days, one has to be cautious not to get caught up in the illusion that
someone with a computer music editing program and a CD burner is a "mastering"
studio. While this type of "facility" can be useful in certain
situations, this is not the place to go to for proper CD mastering.
To properly understand
the differences between mastering facilities we could say that there
are 3 categories: World Class, Professional and Non-Professional.
A world class mastering facility has a well designed, large, accurate
listening environment; a pair of awesome, accurate speakers;
a variety of 2 track playback systems (analog included) ultra high
quality EQ's and compressors; and a high quality computer editing system.
(While Pro Tools is an extremely popular computer mastering program,
a lot of world class facilities opt for Sonic Solutions or Sadie). Very
often, the mastering engineers at these places are known for their "famous
ears" and have many gold/platinum records on the wall from past
clients. The cost of this kind of facility can be as high as $3000/day
U.S. for the most "famous ears"and as low as $1200/day.
While professional mastering facilities can provide excellent
results, these types of rooms differ from world class rooms in that
they have less awesome gear, less awesome speakers, smaller rooms and
usually no "famous ears". The cost is also more in line with
what indie projects can afford ($65-95/hour). Whether professional or
world class, it all still comes down to PEOPLE. The wrong person in
a world class mastering room may not do any better than the right person
in a professional mastering room.
As I mentioned earlier, a non-professional mastering room is usually
a home studio with someone who happens to have a few of the main ingredients
to be able to "master" a project. Many times, when I have
worked on a demo project, I actually do look for this kind of situation.
Since the "mastering" needs of a demo are limited to putting
the songs in correct order and basic volume matching, this type of situation
will often suffice. However, in today's world, there are so many musicians
and budding engineers able to afford this kind of equipment, you must
be careful who you are dealing with..successful results are not necessarily
guaranteed.
To clarify the basic functions during
a mastering session, here's a list of mastering's 5 main jobs:
1. To EQ and compress each existing mix: This allows you to enhance
an already good sounding mix and/or make up for any inconsistencies
possibly due to an inaccurate listening environment at the mix studio,
late night mixing, etc.
2. To Edit: clean up the head and tail of each song and smooth out or
create fades. Often, we'll have more than one version of a mix and we
can use bits and pieces from those different mixes. Thanks to editing
programs, we can cut and paste pieces of several mixes together as easily
as cutting and pasting text in a word document.
3. To put songs in correct order and decide amount of seconds in between
each song.
4. To match levels song to song. Consistent matched volumes all the
way through the album is important so the consumer doesn't have to turn
the volume up or down for each song.
5. To put program material into a format required by the Cd manufacturer.
Mastering is often referred to as
the "court of last appeal" or the "icing on the cake"
and it is VERY TRUE. This is the last opportunity to make your
project sound as good as possible. Never skip or skimp on this on this
very important last step.